But there is a ridiculousness to it all. In games, the information is metered out precisely to a fixed plan. They might reveal a character one month, a weapon the next, a new level the one after. It's all about ratcheting out the content, click by click to keep the interest up. The result of that is that sometimes people are only allowed to talk about what you already know.
So today I had an interview for a game I can't name which is built on surprises and twists. That meant plenty of 'we can't talk about that yet' style answers. Or worse, reiteration of the question. I consider myself a fairly good interviewer. I ramble terribly, occasionally: the bullet points in my head unraveling like meandering winds full of litter but I usually get what I want. Plus you edit out all the '...' joining unfinished clauses so you look a bit sharper. But this time was hard and left me feeling like I'd just got them to read back the feature in their own words. Stupid bloody media training. It takes all the fun out of trying to get anything juicey.
[By the way the picture and title comes from this which is possibly the best thing to ever happen in the history of the world.]